๐ŸŒŠ WORLD LORE

Elynd โ€” Complete World & Lore Guide

The full history, geography, and lore of Elynd โ€” the flooded ocean world at the heart of Tides of Tomorrow.

๐Ÿ“… Updated April 2026 โš ๏ธ Contains lore spoilers โฑ๏ธ ~13 min read

1. Elynd Overview

Elynd is the fictional ocean world on which Tides of Tomorrow is set. Once a planet with continental landmasses similar to Earth, Elynd underwent catastrophic sea level rise driven by industrial planetary warming and the collapse of its polar ice formations over the course of two centuries. By the time of the game's events, an estimated 94% of Elynd's former landmass is submerged. What remains above water are the peaks of former mountain ranges โ€” now called floating isles โ€” and the prefabricated platforms that survivors built atop the ruins.

Elynd is not Earth โ€” it is an entirely original world with its own ecology, pre-flood civilisational history, and biological systems. However, DigixArt has acknowledged that Elynd's trajectory is an extrapolation of Earth's current climate path, compressed and intensified for narrative clarity. The game does not preach directly, but the parallels are unmistakable and intentional.

2. Pre-Flood Elynd โ€” The Industrial Age

Pre-flood Elynd had reached a technological level broadly comparable to late 20th-century Earth โ€” fossil fuel equivalents powering heavy industry, emerging synthetic materials (including the polymer precursors to Plastemia), and a global civilisation that had begun to recognise its environmental trajectory but could not coordinate a response fast enough.

The Pre-Flood Lore Fragments scattered across the game world are the primary source of pre-flood history. Taken together, they reveal:

  • The Plastemia pathogen was first documented in year 2087 (pre-flood calendar) as "Polymer Cellular Syndrome" โ€” initially dismissed as an industrial accident affecting only factory workers in high-exposure environments
  • A scientific report (Fragment #3: The Plastemia Report 2087) warned that without global polymer production shutdown, the syndrome would reach pandemic levels within 80 years โ€” the warning was suppressed by industrial interests
  • Elynd's last functional planetary government dissolved in year 2142 as regional flood events triggered mass displacement and resource conflicts
  • The Mystics trace their founding to a group of scientists and archivists who stockpiled all surviving pre-flood knowledge in the cavern system that would become Voot's Vault

3. The Great Inundation

The Great Inundation refers to the final catastrophic flooding event that destroyed the last habitable lowland regions of Elynd. It was not a single event but a cascading series of collapses โ€” beginning with the Western Ice Shelf failure in year 2198 and culminating in the submersion of the final major continental shelf in year 2231.

Current game time is approximately year 2289 โ€” some 58 years after the Great Inundation's final phase. Most adult characters in the game were born post-flood or were young children during it. Only Voot is old enough to have clear memories of the pre-flood world, which is a significant source of his authority among the Mystics.

The Great Inundation is also significant because it accelerated Plastemia's spread dramatically. As coastal industrial sites submerged, their polymer waste and experimental compounds dissolved into the global ocean โ€” permanently contaminating Elynd's water supply and creating the atmospheric microplastic saturation that makes every breath on Elynd a slow accumulation of Plastemia exposure.

4. Plastemia โ€” Origins & Science

In Tides of Tomorrow's lore, Plastemia is caused by a specific class of polymer compound โ€” referred to in the game's documents as Tetramorphic Polyresin (TPR) โ€” that was developed pre-flood for industrial insulation applications. TPR is extraordinarily stable, does not degrade under biological conditions, and when inhaled or ingested in sufficient quantities, binds to organic cellular structures and gradually replaces organic compounds with polymer analogues.

The process is slow (years to decades at ambient exposure levels) and initially painless โ€” which is why it went largely undetected for so long. Visible symptoms appear only when approximately 30โ€“40% of surface tissue has been replaced. By that stage, treatment becomes significantly harder. The polymer replacement itself is not painful; many advanced-stage Plastemia patients in the game describe a sensation of numbness rather than agony.

The True Ending reveals an additional layer: Elynd's ecosystem has been slowly developing a biological response to TPR saturation. The organisms best adapted to Elynd's new polymer-rich environment are not fighting Plastemia โ€” they are incorporating it. The Tidewalker's unusual biology represents an early expression of this adaptation. See our True Ending guide for the full resolution.

5. Geography โ€” Floating Isles & Key Locations

Elynd's playable world in Tides of Tomorrow consists of eight primary locations spread across the archipelago of surviving high ground. Travel between islands is by boat (provided by faction allies) or by swimming through open ocean (with Plastemia exposure risk).

Location Type Act Notes
Driftholm Settlement Act 1 Primary starting island. Former residential district. Reclaimer presence. Orla's clinic here.
Marketland Trade Hub Acts 2โ€“3 Largest neutral settlement. All faction vendors present. Maris operates here from Act 2.
Apex Platform Governance Act 3 The former planetary administrative HQ. Site of the Council Vote and all faction endings.
Sunken Factory Hazard Zone Acts 1โ€“2 Pre-flood industrial facility. Yellow Fog zone. Fragment #2 location. Partial submersion.
Mystic Caverns Mystic Sanctuary Acts 1โ€“3 Voot's hidden archive. Amber zone exterior, clean interior. Fragment #5 and #6 accessible here.
East Reach Crossing Acts 1โ€“2 Contested bridge crossing between Driftholm and Marketland. Bridge repair/destroy choice here.
Northwest Cluster Exploration Act 2 Remote island chain with Radio Tower Ruin (Fragment #5). Requires Navigator trait or Power Cell.
Voot's Vault Mystic โ€” Deep Zone Act 2โ€“3 Deepest Mystic archive. Yellow Fog +8/min. Fragment #7 (Origin Tablet) at deepest level.

6. ๐ŸŒŸ Elynd's Consciousness โ€” True Ending Lore (Major Spoilers)

โš ๏ธ MAJOR SPOILERS: This section reveals the True Ending's central lore revelation. Read only after completing the Mystic questline or deliberately seeking spoilers.

The True Ending of Tides of Tomorrow reveals that Elynd is not a passive environment โ€” it is a planet in the early stages of developing distributed environmental consciousness. This concept, called Geosentience in the game's lore documents, describes a planetary ecosystem that has developed feedback loops complex enough to constitute a form of awareness โ€” not intelligence as humans understand it, but intention.

Elynd's Geosentience has been responding to the TPR saturation problem in the only way available to it โ€” by attempting to biologically integrate the polymer compounds rather than purge them. Plastemia is this integration process, seen from the human perspective as a disease but from Elynd's perspective as an adaptation protocol.

The Tidewalker's unique biology โ€” their partial natural compatibility with TPR integration โ€” makes them the first human individual capable of surviving the voluntary early-stage Plastemia transformation required to establish direct communication with Elynd's Geosentience. The True Ending's final sequence is this communication, transmitted as a cure signal to all faction-controlled medicine networks simultaneously.

Voot has known about Elynd's Geosentience since before the game begins. His entire 58-year project with the Mystics has been preparing the conditions for a human to voluntarily undergo the integration โ€” and waiting for the right person. The Tidewalker, arriving from off-world with naturally compatible biology, is who he has been waiting for.

7. World Lore FAQ

Is Elynd meant to be a future version of Earth?

DigixArt has confirmed that Elynd is not Earth โ€” it is an original world. However, they have also confirmed that Elynd's environmental collapse trajectory is a deliberate extrapolation of real-world climate data. The game is set in a fictional universe but draws directly from scientific projections about microplastic accumulation, sea level rise, and ecosystem collapse.

What year is Tides of Tomorrow set in?

Approximately year 2289 using Elynd's own calendar system. The Great Inundation's final phase occurred in year 2231, placing the game's events 58 years later. Voot, the oldest major character, was born around year 2200 โ€” he was approximately 31 years old when the final flood hit.

Are there any animals left on Elynd?

Yes, but heavily reduced in diversity. Elynd's surviving fauna are primarily aquatic species that have adapted to the new TPR-saturated ocean โ€” many of them showing early signs of natural Plastemia integration (the same process Elynd's Geosentience is orchestrating at the macro level). Land animals are extremely rare. Players encounter several mutated sea creatures in Yellow Fog zone diving sequences.

What was Elynd's civilisation like before the flood?

The Pre-Flood Lore Fragments suggest a multi-continent civilisation with technology roughly comparable to late-20th-century Earth. They had planetary communications networks, global trade, industrial polymer manufacturing (the source of TPR), and the early stages of space exploration. The seven Lore Fragments collected in the True Ending path collectively tell the story of that civilisation's final decades.

Will there be DLC or sequels expanding Elynd's lore?

DigixArt has not officially announced DLC or sequels as of April 2026. However, the True Ending contains several deliberate threads left unresolved โ€” particularly the "Tideless" (fully Plastemia-integrated humans in the deepest zones) and the full extent of Elynd's Geosentience communication โ€” which strongly suggest future content is planned.